1Biennale. Introduction. Welcome to 1Biennale.

1Biennale is reaching out to a world that immerses the visitor inside another world. You cannot experience this world without a computer and an Avatar, same as you cannot dive into the blue water ocean of the Outer Great Barrier Reef without a diving suit. If you want to be there, if you want to be in the water, you need the right equipment. That said, a photo book or a website is an anachronism, in stronger words, a blasphemy when it comes to getting the spoken words of The Gods of Informatics. You need to listen to their voices, to their roots and echoes. You need to enter the Cathedral; you need to enter the Museum of the Infinite Screen to immerse yourself in the works.

1Biennale is a state of the art show giving immersive access to Digital Art from all over the world. By downloading a viewer and by creating an Avatar, you dive into the world of the arts in opensimulator. Roy Batty would say if he would have a voice in this world, “I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.”

Things Roy Batty has seen as a replicant you may explore in the field of art as an Avatar. Public access of 1Biennale shuts down at the closing event of the Santorini Biennale, Greece in December 2018.1)
A prior show, known as Vulcanicus, the Volcano of Art, is also included for viewing. The Volcano, with a sunset as beautiful as the one you may experience in Santorini, reflects on 1Biennale. Vulcanicus shows a wide range of works from the beginning of immersive art in 2003 until 2013 when the Volcano got frozen as a time capsule for prim and sculpt-based art made in 3D. Many of the pioneers are gone, some are still active and take part in 1Biennale. This way roots and traces stay close and are in view of the works of the avant-garde.

The artworks submitted by contributing artists model a time capsule for the age we have stepped into, the Digital Anthropocene. They become part of a cultural heritage, an imprint outside of established circles, a cornerstone in the history of digital life. User-created reality, a reality solely in bits and bytes, is a bridge to understanding Art and Life. The next step will be to wear a HMD, a Head mounted display, and to navigate with a Cyberglove. This technology is knocking at the door. It will not meet any purpose to line up these tools and value them now. The human brain likes to be tricked if there is a benefit. Alice in Wonderland can create tears even when you have never seen the Bunny, but keep on dreaming, finding, meeting the one with the 4-letters.2) You will see the depth in a two-dimensional screen when cubes and particles emanate out of specific objects in ways described 40 years ago.

James Morrow (1981):
“Sozyo made 4-D equipment. The image had height, width, depth and a fourth D that eluded precise definition. It was called Presence. Somehow, you felt that the subject was there in the room with you. You could seemingly walk up to it, savour its fragrance, finger its texture, rub a few eons’ grime off its contours.”

For 1Biennale you need just a PC with a good graphics card and internet access.

The opening speech “To be an owl would be nice” is imprinted in my brain, the brain of Neruval. I am the long-time companion of Art Blue. The speech shows layers beyond the ones we have opened in 1Biennale, the layer of Digital Art pointing to a Digital Life. Neruval is a reference to the owl in Blade Runner, maybe the only Artificial Intelligence ever made by Tyrell Corporation with no end date embedded in the code.

The intent of this book is to extend the boundaries, to open new doors in the arts to the public. It follows the footstep of the Santorini Biennale, which added in the year 2016 a digital pathway, IMMERSIVIA, giving Digital Art made in opensimulator a podium, still a niche but nevertheless a sector of the arts. Immersive art is in transformation to find its home in the art world, going through a process like photography went ages ago. Many creators of digital art immerse their identity in virtual realms so traces to their origin won’t exist, but their art will stay.3)

This book is published in two editions.

The short one is skipping the episodes when Art Blue travels to Onawero where he was invited to hold the Grand Opening Speech for the Digital Art Biennale. It has the title Catalogue of 1Biennale and all chapters start with 1Biennale.

You have the long version in hand with the title 1BiENNALE Biennale Digital. The Grand Opening in Quantityland. You may wonder why this book speaks about quantity when it comes to Art. Art stands for quality. Is Art Blue tearing down the last frontier that stands between art and the abyss of SPAM? 4) Ask him, not me. I am just the writer. Art Blue is Art. Not human at all. He stands above all human thoughts – and beyond. No need to understand right now, but you will see.

1) The system remains running, so curators and historians in the museal realm can get access on request. Also, special events for the artists involved can be arranged. Via a gateway, the world can be connected to a Unity engine.
2) The 4-letter Bunny is a catch phrase, a metaphor in the Sand Bible, published as Not Sand, Not Sound on Amazon.
3) 1Biennale does not ask for real life data, contribution is free, special TOS conditions apply. IMMERSIVIA Santorini Biennale held in Greece has a contribution fee and real-life artist data is requested.
4) The Wrong, a showing of Digital Art in the internet gathered for its third edition 2017/18 in total 124 curators who selected 1.621 artists to show their work.