The ways to read, to calculate, to write and so to interact are in a constant change as computing now encircles all facets of our life. Gaming is setting an impact in the young generation. Character-, skin-, screen- and story-design became an industry, game design a field in university education, a field that scans from informatics, social, media to the arts. This time we speak of the digital voice of the arts that shall happen every two years. Biennale Digital, a term lent from the Italian language pointing to the first Biennale in Venice in 1895 is a tribute to history. Now a call is made to create new ways for art reception. A second target is the conservation of this art made in bits and bytes in a time capsule. If this target can be reached, time will tell. For 1Biennale. The platform is opensimulator, referencing to a technology developed by Berkeley, published as opensource, then used by Linden Lab to create in 2003 a brand for user created reality. “It all starts with a cube,” Philip Rosedale, the founder of Linden Lab said. Santorini Biennale, Greece opened its door in 2016 for Digital Art of such a kind, called IMMERSIVIA – Immersive Interactive Art. IMMERSIVIA is open for all platforms in immersive Digital Art, like Second Life, opensimulator, Sansar, High Fidelity, Sinespace, Entropia Universe, Mindcraft, Unity and more. Biennale Institute, founded by Santorini Biennale clips the edges together, bridges them, giving an educational aspect, which is represented by VISIT and co-founded by Stiftung Kunstinformatik Germany.